a few light test on the scene. I like the first one the most. I don't want to give too much story but she needs to want to go outside, and the house needs to feel quiet, almost dead. The second feels very staged to me. like a cartoon, at least for inside. I can see the second as exterior night time lighting. While the third seems okay, but I'd like more depth in a night shot. I believe the part of me that loves the night scenes in Batman the animated series is picking at these images.
In a cabin located in the cold woods lives a hunter and his daughter, Gertrude Byrnes. Every day Gertrude tries to make her way to her grandmothers house, but she is constantly stopped by horrible traps, and creatures who tell her of a horrible danger she doesn't remember. What is the terrible secret within the woods, why has her father laid out deadly traps and charms along the path, and what is the the creature that everyone says is stalking her every move.
Monday, April 22, 2013
Gertrude lighting render
A render from a scene in the Grim. I liked the first renders, but I felt like they could still be better, or at least look more solid. Maybe it's because I'm use to stop motion, but I like CG to look like I can touch what's on screen. I'm glad I messed with the lighting and rendering early on to get the look I want. I love the eyes in this render and the ambiance makes me think of films like "Lemony Snicket's A Series of Unfortunate Events", which is exactly what I wanted.
Tuesday, April 16, 2013
Episode two first animations
Here's a first look at animations being done for the second episode of the grim. This time around Gertrude's hair is being animated through cloth so I just need to run a simulation after completing her body animation. This is much better than the last model whose hair had to be animated along with the rest of the body through controls on the side. I hope to post other scenes in progress later, so long as they don't give away anything.
Monday, April 1, 2013
New Grim animtation begins.
Just started animating and rendering scenes for the second Grim film. After the first short I learned a lot about working with layers like master layers and ambient occlusion. For this film I'm now using a larger series of render passes including ambient occlusion, depth of field, specular, reflections, and others.
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