The last detail of the Cabin has been added (at least the last until I find something I need to add). A series of trinkets decorate the fence, small animal skulls, crosses and teeth. These items become important later on in the story. Now to create the interior.
In a cabin located in the cold woods lives a hunter and his daughter, Gertrude Byrnes. Every day Gertrude tries to make her way to her grandmothers house, but she is constantly stopped by horrible traps, and creatures who tell her of a horrible danger she doesn't remember. What is the terrible secret within the woods, why has her father laid out deadly traps and charms along the path, and what is the the creature that everyone says is stalking her every move.
Sunday, February 24, 2013
Saturday, February 23, 2013
foggy cabin
Here's the cabin with the fog and depth layer. Now I just need to add
something to the fence (Hanging trinkets that become very important in
the storyline). Otherwise, I believe this is a fair look at how the
second short of the Grim will look. I want the environment to feel cold
as winter is coming. I believe this set has achieved that look. Also
makes me think of Return to Oz (a very good film that i highly
recommend), and the color scheme reminds me of Lemony Snicket A series
of Unfortunate Events (another good film I highly recommend).
Friday, February 22, 2013
Cabin with background
I rendered out the cabin with the grass and painted a quick background. this may be a very close look at what the final model will look like. the background in the final model will most likely be a painted dome as my current computer setup would probably freak out if I attempted to model a huge grassy field and a distant forest.
Grim Cabin, with grass
Thursday, February 21, 2013
Cabin test depth and fog
After spending a whole day reviewing rendering and compositing videos, I
decided to do more test renders of the cabin. As I don't have the
space to build miniatures this time around, I want to get the digital
sets as close to the first shorts miniature as I can. For this I tried
some depth passes and also added fog to simulate the fogged room we used
to film the sets for the first film. There's still more to be built
like ground debris and trees, and other render layers will be added to
bring the set to life, but I like the results so far.
Tuesday, February 19, 2013
set building continues
The set for the second short of the Grim continues and the exterior is close to being done. Grass is still needed, but the computer I'm working on is starting to slow from the detail. I plan to get some upgrades for my computer to create the quality film I'm imagining. Once the music for the first short is completed, I can add that to the finished short, get all the rewards out with the dvd, and create a campaign to get the upgrades to continue on this set. I'd use my own money but at this time I'm currently looking for work (preferably full time). My last contract job ended last month and after trying to catch up with student loans and paying taxes I'm now just bleeding money. Hopefully I'll find something new soon or I'll get the music for the first short and I can start a new campaign. The life of a starving artist is something that needs great patience.
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