This is the first render of Patrick Byrnes, the father of the main character Gertrude Byrnes. The model is fully rigged and ready for animation. the second Grim short will show how protective Patrick is of Gertrude due to the dangerous environment and events from the first short.
In a cabin located in the cold woods lives a hunter and his daughter, Gertrude Byrnes. Every day Gertrude tries to make her way to her grandmothers house, but she is constantly stopped by horrible traps, and creatures who tell her of a horrible danger she doesn't remember. What is the terrible secret within the woods, why has her father laid out deadly traps and charms along the path, and what is the the creature that everyone says is stalking her every move.
Friday, January 25, 2013
Friday, January 18, 2013
Gertrude and Dana
Having some fun with renders and I thought I'd do one with Gertrude from the Grim along with Dana from Suicide Friends.
Gertrude Poses
Here are more poses of the Grim's red riding hood, Gertude Byrnes. The cloth physics of her cloak and skirt are following her moves with no issues so far. Now it's on to co starring characters and then props.
Thursday, January 17, 2013
New Gertrude model complete.
The model for the second Grim short is complete. I've been testing the rig by posing her. I believe I've ironed out all the issues the last model had. This one is simpler to move and I've also changed her hand controls from being buttons on the side to controls attached to the finger joints. This way I can get up close to the fingers to get them in position much like a stop motion puppet, which I'm far more used to. It also gives me a wider range of hand position (she can make shadow puppets...maybe I'll render a photo of that).
Saturday, January 12, 2013
sound effects completed
Sound effects have been completed by Clemens Wijers and applied to the first short of the Grim. Now all that's needed is music! a copy of the film with completed sound effects has been sent to composer Ego Plum.
Thursday, January 10, 2013
Wednesday, January 9, 2013
Gertrude clothing test
A quick test of cloth dynamics on Gertrude's clothing and to see if it can follow her movements.
Saturday, January 5, 2013
Grim sounds underway!
The first Grim short is moving along wonderfully! I received this message from sound designer Clemens Wijers:
I got things going pretty well - already have a good basic
wind sound consisting of three different layers.
I also worked on footsteps of Gertrude and the fox.
I got things going pretty well - already have a good basic
wind sound consisting of three different layers.
I also worked on footsteps of Gertrude and the fox.
Friday, January 4, 2013
Textured cabin
A look at the cabin with textures. Some work still needs to be done but it's on its way. taking the time of season the story takes place, I plan to add a little frost to the windows.
First short is nearly to completion
Clemens Wijers has started work on the sound for the first Grim short today!
There's no place like home.
Here's a look at the cabin set (Gertrude's home) for the second Grim short. A lot of care has been taken to make this set look functional. There are even hinges on the door.
Gertrude clothing models completed
With the completion of the cloak model, Gertrude's clothing only needs
texture and she's ready for animation. after this it's on to secondary
characters (or at least characters that don't need separate models and
clothing changes) sets, and props.
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