Here's a look at some face tests for Gertrude. When I'm done She'll have a full range of expressions on hand to really give her life. The inspiration for much of her facial positions come from studying Anastasia from the Don Bluth Film. I was fortunate enough to not only learn from animators who worked on the film but to get a look at the character model sheets to see how they mapped out her expressions.
In a cabin located in the cold woods lives a hunter and his daughter, Gertrude Byrnes. Every day Gertrude tries to make her way to her grandmothers house, but she is constantly stopped by horrible traps, and creatures who tell her of a horrible danger she doesn't remember. What is the terrible secret within the woods, why has her father laid out deadly traps and charms along the path, and what is the the creature that everyone says is stalking her every move.
Thursday, November 22, 2012
Wednesday, November 14, 2012
Shoe before and after
I thought I'd do another before and after image comparing the old Gertrude boots to the new. This time I really wanted the boot to look like it was physically made.
Grim Textures
Texture creation has begun on the new Gertrude model. These images show the diffuse map only. I'm currently working on the bump, specularity, and others. Just like the first model I plan to use subsurface scattering, but this time I hope to have a better handle on it.
Friday, November 9, 2012
Prepping Gertrude for texture
now that I have the main model created. It's on to texturing. right now I'm unwrapping Gertrude and using a checkered textured to make sure everything textures correctly.
Tuesday, November 6, 2012
Sunday, November 4, 2012
Gertrude, with a new do
One of the last things before moving on to clothing and texturing, giving her hair. The hair on the first model of Gertrude was difficult as I wasn't use to making hair and tried approaching it the same way I sculpt hair on a clay figure. However, anyone that tells you making something in a 3D program is just like sculpting is not your friend. Its more like sculpting if your hands were numb and then someone put boxing gloves on them. At first I always just want to put my hands on the model and just form it. Fortunately after working on the first short, I'm more use to working with the computer as can be seen in these images.
Friday, November 2, 2012
More Grim adjustments
Thursday, November 1, 2012
The Grim Makeover
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