With the nightgown done, I just need to model the cloak. After that it's
on to texturing, then cloth physics, then she'll be ready for
animation.
In a cabin located in the cold woods lives a hunter and his daughter, Gertrude Byrnes. Every day Gertrude tries to make her way to her grandmothers house, but she is constantly stopped by horrible traps, and creatures who tell her of a horrible danger she doesn't remember. What is the terrible secret within the woods, why has her father laid out deadly traps and charms along the path, and what is the the creature that everyone says is stalking her every move.
Monday, December 24, 2012
Sunday, December 23, 2012
Gertude clothing
Gertrude's day clothes are done. Now I just need to texture them and apply the cloth physics. after that she'll just need her nightgown and her cloak.
Wednesday, December 19, 2012
Gertrude rig test
This
time of year keeps me busy, sorry about the long pause in updates. Both
of the Gertrude models have been rigged (there's a day version and a
night) and now I'm testing the rig with some poses and adjusting areas
before building the clothing.
Wednesday, December 5, 2012
Gertrude rigged
Gertrude is rigged and nearly ready for animation. now to connect the rig to the model and make sure she's working right.
Thursday, November 22, 2012
Gertrude Faces
Here's a look at some face tests for Gertrude. When I'm done She'll have a full range of expressions on hand to really give her life. The inspiration for much of her facial positions come from studying Anastasia from the Don Bluth Film. I was fortunate enough to not only learn from animators who worked on the film but to get a look at the character model sheets to see how they mapped out her expressions.
Wednesday, November 14, 2012
Shoe before and after
I thought I'd do another before and after image comparing the old Gertrude boots to the new. This time I really wanted the boot to look like it was physically made.
Grim Textures
Texture creation has begun on the new Gertrude model. These images show the diffuse map only. I'm currently working on the bump, specularity, and others. Just like the first model I plan to use subsurface scattering, but this time I hope to have a better handle on it.
Friday, November 9, 2012
Prepping Gertrude for texture
now that I have the main model created. It's on to texturing. right now I'm unwrapping Gertrude and using a checkered textured to make sure everything textures correctly.
Tuesday, November 6, 2012
Sunday, November 4, 2012
Gertrude, with a new do
One of the last things before moving on to clothing and texturing, giving her hair. The hair on the first model of Gertrude was difficult as I wasn't use to making hair and tried approaching it the same way I sculpt hair on a clay figure. However, anyone that tells you making something in a 3D program is just like sculpting is not your friend. Its more like sculpting if your hands were numb and then someone put boxing gloves on them. At first I always just want to put my hands on the model and just form it. Fortunately after working on the first short, I'm more use to working with the computer as can be seen in these images.
Friday, November 2, 2012
More Grim adjustments
Thursday, November 1, 2012
The Grim Makeover
Tuesday, October 30, 2012
sound effects on hold
Sound effects work on the Grim is on hold for a
bit as the sound designer I'm speaking to is located in New York which
is currently going through Hurricane Sandy. We wish for the best for
him and everyone there.
the Grim keeps moving forward
The Grim footage has been sent to composer Ego Plum for music while I discuss sound effects with sound designer Chris Davis. Ego Plum has told me he'll be able to work on the Grim after creating music for pilots for two major studios. He's been so very patient with this production, so I absolutely don't mind waiting. in the meantime, I'm starting on the opening credits sequence while preparing for the next short. We're fixing and remodeling parts of characters to improve and remove any issues we had on the first short. I'll be sure to post a side by side comparison when I have one.
Hasani
Hasani
Sunday, October 28, 2012
The first short of the Grim is near completion
Today I rendered the final film and I'm
sending it to Ego Plum for music while discussing sound with
professional sound designer!
Tuesday, July 3, 2012
Saturday, June 16, 2012
More on the Origins of the Grim:
in 2007 Red Riding Hood went through another redesign. The story left the anthology theme and began to form into one linear story. However, Red Riding Hood was still not thought of as the main character. The main character was actually Mary of Mary had a little lamb, and Red was one of a series of characters Mary would run into during her travels. this design of Red had her as more of a hard edged hunter instead of the everyday coming of age girl that the project currently has.
in 2007 Red Riding Hood went through another redesign. The story left the anthology theme and began to form into one linear story. However, Red Riding Hood was still not thought of as the main character. The main character was actually Mary of Mary had a little lamb, and Red was one of a series of characters Mary would run into during her travels. this design of Red had her as more of a hard edged hunter instead of the everyday coming of age girl that the project currently has.
Tuesday, June 12, 2012
Here's a look at the first image of Gertrude Byrnes drawn in 2001. At that time the project was called "Politely Twisted Tales" and was meant to be an anthology of horror stories in the form of short films and books based on fairy tales. This image would go through a number of changes before becoming the recent Gertrude design, but the choker and the face scar have remained.
Monday, June 11, 2012
Yesterday night rendering started on the Grim. Some animations are still being polished, but while they are completed other scenes are being finalized. As we don't have a render farm available for this project, scenes are being rendered on 2 personal computers. some scenes can consist of hundreds of frames that need rendering. fortunately with the miniature sets being used for background, only the characters and main props need rendering. This helps reduce a render time that could have been an hour or more a frame with a CG background, to about 1 to 2 minutes a frame with just the character.
Sunday, June 10, 2012
Today is the launch day for the Grim Blog. The Grim is an animated film that tells the story of Gertrude Byrnes as she learns the reasons behind a strange creatures need to hunt her in a harsh and unforgiving world. This project started as a series of sketches I made as a kid and it has now grown into an animator film with funding from Kickstarter and music by Ego Plum who has done work for Nickelodeon, Disney, and collaborated with Danny Elfman. As this film works it's way to completion I'll post updates on her to give you a detailed look at the process of this animation.
Hasani Walker
Hasani Walker
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