Last night I finished one of the first acts scene and completed the
cloth simulation. I had a bit of an issue when Gertrude's arm collided
with her vest and caused some strange reactions, but a few adjustments
later and I have it all cleared up. Now on to the next!
In a cabin located in the cold woods lives a hunter and his daughter, Gertrude Byrnes. Every day Gertrude tries to make her way to her grandmothers house, but she is constantly stopped by horrible traps, and creatures who tell her of a horrible danger she doesn't remember. What is the terrible secret within the woods, why has her father laid out deadly traps and charms along the path, and what is the the creature that everyone says is stalking her every move.
Thursday, September 19, 2013
Saturday, September 14, 2013
All Kickstarter rewards have been sent
With all the Kickstarter rewards sent out, I'm now sending the film to as many festivals as I can. I'm also checking festival requirements to figure out a time when I can post the film online for everyone to see.
Tuesday, September 10, 2013
Need to update more
I'm constantly working on these projects, and because of that it's extremely easy to fall into them and lose track of time. Because of this I tend to not update often, which I don't like. I'm hoping to change that and try to work up a discipline to update with anything, even if it's just to say I'm still rendering a scene. Here's hoping I can get into it!
Friday, August 30, 2013
Good Morning
As a scene from Suicide Friends renders, I'm animating scenes for the second Grim short. The film opens early in the morning and I want the lighting to reflect that. Here's a look at the progress of Gertrude from Act 1 of The Grim episode, Hunter.
Thursday, June 20, 2013
Heading out
Production is moving fast, certainly faster than the last one. I'm
now animating on weekends and evenings while rendering during the day. I
believe I'm starting to work up a system. Here's an image form the
latest render.
Saturday, June 15, 2013
Rendering continues
3 days of rendering 400 frames for one scene. Ambient occlusion just finished. Someday I hope to upgrade my system of rendering and animating.
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