Thursday, January 10, 2013

Wednesday, January 9, 2013

Gertrude clothing test


A quick test of cloth dynamics on Gertrude's clothing and to see if it can follow her movements.

Saturday, January 5, 2013

Grim sounds underway!

The first Grim short is moving along wonderfully! I received this message from sound designer Clemens Wijers:

I got things going pretty well - already have a good basic
wind sound consisting of three different layers.
I also worked on footsteps of Gertrude and the fox.

Friday, January 4, 2013

Textured cabin

A look at the cabin with textures.  Some work still needs to be done but it's on its way.  taking the time of season the story takes place, I plan to add a little frost to the windows.




First short is nearly to completion

Clemens Wijers has started work on the sound for the first Grim short today!

There's no place like home.

Here's a look at the cabin set (Gertrude's home) for the second Grim short.  A lot of care has been taken to make this set look functional.  There are even hinges on the door.

Gertrude clothing models completed

With the completion of the cloak model, Gertrude's clothing only needs texture and she's ready for animation.  after this it's on to secondary characters (or at least characters that don't need separate models and clothing changes) sets, and props.