testing out subsurface scattering on Gertrude's skin.
In a cabin located in the cold woods lives a hunter and his daughter, Gertrude Byrnes. Every day Gertrude tries to make her way to her grandmothers house, but she is constantly stopped by horrible traps, and creatures who tell her of a horrible danger she doesn't remember. What is the terrible secret within the woods, why has her father laid out deadly traps and charms along the path, and what is the the creature that everyone says is stalking her every move.
Thursday, January 10, 2013
Wednesday, January 9, 2013
Gertrude clothing test
A quick test of cloth dynamics on Gertrude's clothing and to see if it can follow her movements.
Saturday, January 5, 2013
Grim sounds underway!
The first Grim short is moving along wonderfully! I received this message from sound designer Clemens Wijers:
I got things going pretty well - already have a good basic
wind sound consisting of three different layers.
I also worked on footsteps of Gertrude and the fox.
I got things going pretty well - already have a good basic
wind sound consisting of three different layers.
I also worked on footsteps of Gertrude and the fox.
Friday, January 4, 2013
Textured cabin
A look at the cabin with textures. Some work still needs to be done but it's on its way. taking the time of season the story takes place, I plan to add a little frost to the windows.
First short is nearly to completion
Clemens Wijers has started work on the sound for the first Grim short today!
There's no place like home.
Here's a look at the cabin set (Gertrude's home) for the second Grim short. A lot of care has been taken to make this set look functional. There are even hinges on the door.
Gertrude clothing models completed
With the completion of the cloak model, Gertrude's clothing only needs
texture and she's ready for animation. after this it's on to secondary
characters (or at least characters that don't need separate models and
clothing changes) sets, and props.
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